Relocation signalATL HAWAIʻI
Departure / Atlanta00%

Boarding pass / relocation

Ready for departure

RELOCATING
TO HAWAIʻI.

Technical art, AI-assisted tools, real-time engines, and production pipelines. Relocating with intent.

PassengerMax Thomas
FromATLAtlanta, Georgia
ToKOAKailua-Kona / Hawaiʻi
RoleTechnical artist / AI pipelines
Arrival status Ready to build from day one.

Base in Kona. Open statewide for the right team and mandate.

Atlanta to Kona digital flight route A schematic route traces west from Atlanta to Kona. The view moves into Hawaiʻi during arrival. ATLANTA / GEORGIAATL 33.749° N KONAKOA / ARRIVAL READY TO BUILD / DAY ONE KAUAʻIOʻAHUMAUIHAWAIʻI
Route schematicAtlanta, Georgia

Departing ATL for Kona.

00 Technical art / AI pipelines

MAX
THOMAS.

Virtual Production Specialist, technical artist, and creative technologist building AI-assisted production systems across 3D, real-time engines, motion capture, and generative pipelines. Film-grade method, built to transfer: defense, healthcare, education, enterprise, and media.

Portrait of Max Thomas
Virtual Production Specialist / technical artist15+ years
Co-founder · Technical builder
Two degree programsB.A. Game Design · M.F.A. Virtual Production
58-camera volumeVicon capture · Real-time production
10+ courses builtAI · Game design · Virtual production
Featured developerReallusion · Public masterclasses
Moana The Electric State The Suicide Squad Foundry 45 / Axon Richard Childress Racing Neal Stephenson / SBS D Forum ActorCapture CMII Reallusion

What I build / any industry

TOOLS / PIPELINES

Capture, AI generation, real-time engines, and pipeline engineering are industry-agnostic. The film credits below are proof of scale and deadline discipline. The method applies anywhere a team needs to move complex visual work from idea to delivery.

Representative agentic production workspace connecting project knowledge, 3D assets, code, automation, and real-time tools
01

Agentic workspaces

I build practical AI sandboxes that can search, organize, generate, and move work across files and production applications while keeping state visible.

Representative real-time production pipeline connecting a motion-capture performer, optical tracking system, and rendered 3D character
02

Production pipelines

I connect capture, 3D assets, real-time engines, AI models, and production data into workflows that survive beyond a one-off demo.

Representative technical artist operating a custom tracked virtual-camera rig inside a motion-capture stage
03

Custom tools

I prototype the missing piece, whether that means a tracked camera rig, an Unreal workflow, an automation script, or a usable interface for a creative team.

Work

SELECTED PROJECTS

AI Studio Storytellers commercial workflow feature AI Studio Storytellers Coyote Crunch marketing campaign feature AI Studio Storytellers consistent cinematic universe feature 3D guidance for production-level AI generation feature
Reallusion / public work2025–2026Published work only

Reallusion AI features

Full AI brand commercial workflow

Brief, casting, 3D staging, controlled generation, and conventional finishing. Four public features documenting the full production method.

Featured developer / public workflow disclosure / open-source R&D Watch current feature ↗
2026
AI Creative Industries Symposium

AI production systems

Dhimanth Rao and I compared AI production workflows used in U.S. creative technology and Australian defense media. We showed how image, video, 3D, and automation now move through one production loop.

United States / Australia View the public symposium program ↗
Meet the Speakers slide featuring Max Thomas of Georgia State University CMII and Dhimanth Rao of The Battle Lab, Department of Defence Australia
Meet the speakers · Max Thomas + Dhimanth Rao
The Big Shift presentation slide contrasting the old production model with emerging AI-enhanced creative workflows
The Big Shift · AI is transforming how we create
Representative enterprise VR training lab with a trainee using a Vive-style headset and a technical artist monitoring the simulation 2017–2019 Foundry 45 / enterprise XR

Enterprise VR training

Built interactive training, photoreal environments, and LMS-connected experiences for UPS, NCR, The Weather Channel, Delta, and Virtuosi. Foundry 45 was later acquired by Axon.

Unity / Unreal / VR interaction / LMS
Grainger-branded number 3 Chevrolet Camaro on pit road at a NASCAR racetrack, with Austin Dillon’s name visible above the driver window 2013 Grainger / NASCAR

From screen to speedway

Took the Grainger sponsorship design from concept to a Nationwide Series track test in Texas. A two-year Ryan Newman deal followed.

Texas test / two-year deal followed
Behind-the-scenes motion-capture stage team photo associated with Moana production work 2025 Disney / virtual production

Moana

Virtual Production Specialist for performance R&D and motion-capture consulting on Disney’s live-action Moana. Large-scale capture systems and real-time workflows delivered under major-production deadlines.

Virtual production / performance R&D
Behind-the-scenes crew and performers inside a large motion-capture volume 2022–2023 Netflix / virtual production

The Electric State

Worked as a Virtual Production Specialist leading technical capture systems on the 58-camera Vicon volume supporting Netflix’s The Electric State.

Virtual production / 58-camera Vicon volume
Field archive · 2018–2026Articles. Talks. Awards. Webinars. The full record. 16 ↗

Programs / teaching

PROGRAMS BUILT.
PEOPLE PLACED.

Map Rover projection-mapping initiative presented by Downtown Atlanta, CMII, Georgia Tech, and MadMapper
Public art pipeline / Downtown Atlanta × CMII × Georgia Tech
ActorCapture workshop in South Korea with the Ministry of Science and ICT, Korea Metaverse Industry Association, and NIPA
South Korea / Ministry of Science and ICT workshop
$1M+Technology funding
2Degree programs
10+Courses built
58Camera volume

At Georgia State CMII, I helped turn production experience into working curriculum: the B.A. in Game Design, the M.F.A. in Virtual Production and Visual Effects, and more than ten hands-on courses.

Cross-department collaboration helped direct more than $1 million in technology funding into CMII’s LED wall, RED cinema-camera systems, and a student PC-building workshop. Those machines supported national-championship esports teams and the university’s large-scale PantherLAN tournament.

The same instinct drives my technical work. Build the tool, document the pipeline, test it with real people, and improve it until a team can use it. Eight students joined Netflix’s The Electric State while still enrolled, and other teams earned international recognition in virtual production and undergraduate research.

Eight studentsJoined Netflix’s The Electric State while enrolled
First U.S. memberAsian Virtual Human Association
South KoreaVirtual production program with the Ministry of Science and ICT
Best Creative / 2025AVHA International 48-Hour Virtual Production Contest
Featured developerReallusion masterclass instructor

Open to work / Hawaiʻi

BRING ME THE HARD PROBLEM.

Seeking a hands-on role in AI-assisted pipelines, technical art, virtual production, real-time systems, or immersive experiences — across defense, healthcare, education, tourism, enterprise, and media. Open to senior individual-contributor and collaborative team roles across Hawaiʻi.