Agentic workspaces
I build practical AI sandboxes that can search, organize, generate, and move work across files and production applications while keeping state visible.
Boarding pass / relocation
Ready for departureTechnical art, AI-assisted tools, real-time engines, and production pipelines. Relocating with intent.
Base in Kona. Open statewide for the right team and mandate.
Departing ATL for Kona.
00 Technical art / AI pipelines
Virtual Production Specialist, technical artist, and creative technologist building AI-assisted production systems across 3D, real-time engines, motion capture, and generative pipelines. Film-grade method, built to transfer: defense, healthcare, education, enterprise, and media.
Co-founder · Technical builder
What I build / any industry
Capture, AI generation, real-time engines, and pipeline engineering are industry-agnostic. The film credits below are proof of scale and deadline discipline. The method applies anywhere a team needs to move complex visual work from idea to delivery.
I build practical AI sandboxes that can search, organize, generate, and move work across files and production applications while keeping state visible.
I connect capture, 3D assets, real-time engines, AI models, and production data into workflows that survive beyond a one-off demo.
I prototype the missing piece, whether that means a tracked camera rig, an Unreal workflow, an automation script, or a usable interface for a creative team.
Work
Brief, casting, 3D staging, controlled generation, and conventional finishing. Four public features documenting the full production method.
Featured developer / public workflow disclosure / open-source R&D Watch current feature ↗Dhimanth Rao and I compared AI production workflows used in U.S. creative technology and Australian defense media. We showed how image, video, 3D, and automation now move through one production loop.
United States / Australia View the public symposium program ↗

2017–2019
Foundry 45 / enterprise XR
Built interactive training, photoreal environments, and LMS-connected experiences for UPS, NCR, The Weather Channel, Delta, and Virtuosi. Foundry 45 was later acquired by Axon.
Unity / Unreal / VR interaction / LMS
2013
Grainger / NASCAR
Took the Grainger sponsorship design from concept to a Nationwide Series track test in Texas. A two-year Ryan Newman deal followed.
Texas test / two-year deal followed
2025
Disney / virtual production
Virtual Production Specialist for performance R&D and motion-capture consulting on Disney’s live-action Moana. Large-scale capture systems and real-time workflows delivered under major-production deadlines.
Virtual production / performance R&D
2022–2023
Netflix / virtual production
Worked as a Virtual Production Specialist leading technical capture systems on the 58-camera Vicon volume supporting Netflix’s The Electric State.
Virtual production / 58-camera Vicon volumePrograms / teaching
At Georgia State CMII, I helped turn production experience into working curriculum: the B.A. in Game Design, the M.F.A. in Virtual Production and Visual Effects, and more than ten hands-on courses.
Cross-department collaboration helped direct more than $1 million in technology funding into CMII’s LED wall, RED cinema-camera systems, and a student PC-building workshop. Those machines supported national-championship esports teams and the university’s large-scale PantherLAN tournament.
The same instinct drives my technical work. Build the tool, document the pipeline, test it with real people, and improve it until a team can use it. Eight students joined Netflix’s The Electric State while still enrolled, and other teams earned international recognition in virtual production and undergraduate research.
Open to work / Hawaiʻi
Seeking a hands-on role in AI-assisted pipelines, technical art, virtual production, real-time systems, or immersive experiences — across defense, healthcare, education, tourism, enterprise, and media. Open to senior individual-contributor and collaborative team roles across Hawaiʻi.