Building a Connected World with Consistent AI Characters
Featured AI Studio Storytellers workflow showing how recurring characters, locations, camera coverage, and 3D direction can turn isolated generations into a connected production world.
Professional record · Original sources · 2018–2026
Productions, talks, articles, webinars, awards, demonstrations, and technical education. Not a highlight reel. A source-linked record of the work and the people it moved forward.
Featured AI Studio Storytellers workflow showing how recurring characters, locations, camera coverage, and 3D direction can turn isolated generations into a connected production world.
A complete AI-powered advertising workflow built around casting, branding, product photography, campaign assets, and production-level iteration rather than one-off prompts.
A behind-the-scenes production study combining Character Creator, iClone, and AI Studio to create controlled, consistent, production-ready commercial content.
Featured presentation with Dhimanth Rao, Media Producer at The Battle Lab, Department of Defence Australia. Together, Thomas and Rao examined the shared shift toward AI-accelerated creative production across two continents and two very different industries.
CMII recognized Carolyn White’s first-place undergraduate research project on media production using AI workflows, supervised by Max Thomas.
Coverage of Carolyn White’s award-winning short Brain Off, developed in Max Thomas’s graduate AI Cinematic Production course through a complete AI filmmaking workflow.
CMII coverage of student research and creative work shaped through mixed-reality guidance and coursework with Max Thomas, including open-source and artist-centered generative-media practice.
Panel presentation for the Visual Effects Society at Cine Gear Expo, bringing together virtual-production practitioners from the Atlanta and Trilith Studios ecosystem.
Feature and webinar coverage of advanced AI rendering R&D by Max Thomas and James Martin, combining structured 3D direction, iClone, Character Creator, and ComfyUI.
Reallusion’s feature on Max Thomas and James Martin integrating modern character, animation, VFX, and real-time production tools into CMII education.
CMII graduate team coverage for Mortido, coached by Max Thomas for the Asian Virtual Human Association’s international virtual-production competition.
CMII and PantherDev’s Global Game Jam site, with qualifying teams judged by Max Thomas alongside faculty and game-industry professionals.
International virtual-production and motion-capture training led by Max Thomas and James Martin with Reallusion, serving members of South Korea’s film and television community.
Production coverage of the SBS D Forum appearance that brought the Snow Crash author onstage as a real-time 3D character through Reallusion and virtual-production systems.
Reallusion’s production feature on Actor Capture building custom characters, Xsens performance capture, iClone animation, and Unreal Engine integration for Cardi B and Offset.
The inaugural U.S. Reallusion 48-Hour Animation Jam at CMII, connecting student teams with motion capture, facial animation, real-time tools, and an international competition pathway.
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